Peningkatan Hasil Belajar Siswa pada Materi Teks Berita Melalui Model Pembelajaran Silent Game
Abstract
The completeness of students' cognitive learning outcomes on news text material, especially in linguistic sub-rules, is very low because the learning model is not yet precise. This article aims to improve students' cognitive learning outcomes on news text material in the linguistic rules sub-material with the silent game learning model. The method used is Classroom Action Research with two cycles. Each cycle is carried out in one meeting. The results showed a significant increase in cognitive learning outcomes. Furthermore, there was an increase in the absorption of students from cycle I to cycle II of 18.66. Meanwhile, learning completeness increased by 75% and completeness of objectives and material subjects by 100%. It concludes that the silent game learning model can improve the students' cognitive learning outcomes.
Keywords
Learning Models, Learning Outcomes, News Text, Silent Game.
References
Azwar. 2004. Pengantar Psikologi Intelegensi. Pustaka Pelajar. Yogyakarta.
Dian Utami Ningsih. 2014. Pengaruh Pemberian Reward Terhadap Hasil Belajar Bahasa Indonesia Pada Materi Menulis Puisi Siswa Kelas V MI Al-Muawanatul Khaeriyah Jakarta Barat. Skripsi dipublikasikan. FITK UIN Syarif Hidayatullah. Jakarta.
Depdiknas. 2006. Panduan Pengembangan Silabus Sekolah Menengah Pertama Mata Pelajaran IPA. Departemen Pendidikan Nasional Direktorat Jenderal Pendidikan Dasar dan Menengah Direktorat Pembina SMP. Jakarta.
_________. 2007. Petunjuk Pelaksanaan Proses Belajar Mengajar. Jakarta.
Hariyanti. 2012. Upaya Meningkatkan Motivasi Belajar Bahasa Indonesia Melalui Metode Roll Playing Pada Siswa Kelas IV Semester 1 SD Negeri 1 Sumber Kecamatan Simo Kabupaten Boyolali Tahun 2012/2013. Skripsi dipublikasi. FKIP Universitas Muhammadiyah Surakarta.
Kementerian Pendidikan dan Kebudayaan. 2015. Bahasa Indonesia Ekspresi Diri dan Akademik. Kementerian Pendidikan dan Kebudayaan. Jakarta.
Mentari. 2016. Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) terhadap Kreativitas Siswa Kelas IV Pada Mata Pelajaran Bahasa Indonesia di Madrasah Ibtidaiyah Al-Amalul Khair Palembang. Skripsi dipublikasikan. FITK Universitas Islam Negeri (UIN) Raden Fatah. Palembang.
Priambodo, Galih Asokti. “Urgensi Literasi Media Sosial dalam Menangkal Ancaman Berita Hoax Di Kalangan Remaja Kelurahan Balearjosari Kecamatan Blimbing Kota Malang.” Jurnal Civic Hukum 4, no. 2 (November 25, 2019): 130–137.
“Silabus Revisi 2020 Bahasa Indonesia Kelas 8.” Guru Berbagi. Accessed April 13, 2022. https://ayoguruberbagi.kemdikbud.go.id/rpp/silabus-revisi-2020-bahasa-indonesia-kelas-8/.
Yurni Suasti. 2003. Upaya Peningkatan Kretivitas Siswa SMU Pembangunan UNP Melalui Modifikasi Cooperative Learning Model Jigsaw. Buletin Pembelajaran 26 (04). Universitas Padang. Sumatera Barat.
Published
How to Cite
Issue
Section
Copyright
Copyright (c) 2022 Anah Mutaslimah
The author(s) retain full copyright of this work. The copyright holder grants the journal the right of first publication and the right to distribute the work under the terms of the selected open-access license.
License
All published content in Takuana: Jurnal Pendidikan, Sains, dan Humaniora is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY NC SA 4.0). This license allows others to share, copy, redistribute, and adapt the work for non-commercial purposes, as long as proper credit is given to the original author(s) and source, and any derivative works are distributed under the same license.
Attribution must include a clear citation of the original work and a statement indicating whether any changes were made. Commercial use is not permitted under this license and there is no additional legal or technological restrictions may be applied. For more information about the license terms and permissible use, please refer to the full license text available here.